An aasimar is a child of a human and a race of celestial bloodline. Their ancestors can be one of a multitude of races from one of many planes. Known celestial-blooded races that have produced aasimar include angels from Syrania, archons from Irian and Shavarath, eladrins from Fernia and Thelanis, and guardinals from Lamannia. Aasimars have been found on both the continents of Khorvaire and Sarlona.
Aasimars possess some abilities due to their origin. They have darkvision; they can resist acid, cold, and electricity; and they can generate daylight at will. Occasionally, an aasimar may be born with feathery wings, not unlike an angel.
- ↑ 1.0 1.1 1.2 Player's Guide to Eberron. James Wyatt, Keith Baker, Luke Johnson, Steven Brown (2006). Wizards of the Coast. ISBN 0-7869-3912-5.
- ↑ Secrets of Sarlona. Keith Baker, Scott Fitzgerald Gray, Glenn McDonald, and Chris Sims (2007). Wizards of the Coast. ISBN 978-0-7869-4037-0.
- ↑ Monster Manual. Skip Williams, Jonathan Tweet, and Monte Cook (July 2003). Wizards of the Coast. ISBN 0-7869-2893-X.
|Civilized Races: Changeling | Drow | Dwarf | Elf | Gnome | Goblin | Half-Elf | Half-Orc | Halfling | Hobgoblin | Human | Kalashtar | Orc | Shifter | Warforged|
|Monstrous Races: Armand | Asherati | Bhuka | Doppelganger | Dragon | Dragonborn | Gnoll | Kobold | Lizardfolk | Medusa | Sahuagin | Shulassakar | Thri-kreen | Yuan-Ti|
|Outsiders: Aasimar | Angel | Archon | Daelkyr | Demon | Devil | Elemental | Genie | Githyanki | Githzerai | Inevitable | Mephit | Quori | Slaad | Tiefling|