Aasimars are the descendants of humans and celestial bloodlines, and are rare on the world of Eberron. They live in the same communities as other races, and can have a wide array of looks, depending on their ancestor's race.[2][3]
Origin[]
An aasimar is a child of a human and a race of celestial bloodline. Their ancestors can be one of a multitude of races from one of many planes. Known celestial-blooded races that have produced aasimar include angels from Syrania, archons from Irian and Shavarath, eladrins from Fernia and Thelanis, and guardinals from Lamannia.[3]
Description[]
Aasimars are tall, attractive, and often have subtle celestial traits like silver hair or golden eyes.[2]
Personality[]
Generally good-aligned, they fight against evil and strive to inspire others to do good, though some may display a judging or vengeful side. They tend to live as dedicated loners but others integrate into society, and they rarely seek leadership roles.[2]
Homelands[]
Aasimars have been found on both the continents of Khorvaire and Sarlona.[3][4] Aasimars related to guardinals of Lamannia are known to appear in Adar.[4]
Abilities[]
Aasimars possess some abilities due to their origin. They have darkvision; they can resist acid, cold, and electricity; and they can generate daylight at will. Occasionally, an aasimar may be born with feathery wings, not unlike an angel.[2]
Notable Aasimar[]
- Prince Lorrister of the Heavenly Fleet in the Lhazaar Principalities[3]
Appendix[]
Notes[]
- Keith Baker's commentary.

Two aasimar of different origins fight each other, from Exploring Eberron.
Alternatively, an aasimar may gain their divine heritage through one of the faiths of Eberron, including the Silver Flame, Sovereign Host, Blood of Vol, and Undying Court.[5]
See Also[]
- Deva (aasimar)
External Links[]
- Aasimar article at the Forgotten Realms Wiki, a wiki for the Forgotten Realms campaign setting.
References[]
- ↑ Wizards D&D Team (May 2022). Mordenkainen Presents: Monsters of the Multiverse. (Wizards of the Coast), p. 7. ISBN 978-0786967872.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 Skip Williams, Jonathan Tweet, and Monte Cook (July 2003). Monster Manual (3.5 edition). (Wizards of the Coast), pp. 209–210. ISBN 0-7869-2893-X.
- ↑ 3.0 3.1 3.2 3.3 James Wyatt, Keith Baker, Luke Johnson, Steven Brown (2006). Player's Guide to Eberron. (Wizards of the Coast), p. 123. ISBN 0-7869-3912-5.
- ↑ 4.0 4.1 Keith Baker, Scott Fitzgerald Gray, Glenn McDonald, and Chris Sims (2007). Secrets of Sarlona. (Wizards of the Coast), p. 113. ISBN 978-0-7869-4037-0.
- ↑ Keith Baker (2020). Exploring Eberron. (Dungeon Masters Guild), pp. 76–79.
Connections[]
Races |
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Player's Handbook Races: Aasimar | Dragonborn | Drow | Dwarf | Elf | Goliath | Gnome | Half-Elf | Half-Orc | Halfling | Human | Orc | Tiefling |
Eberron Races: Bugbear | Changeling | Goblin | Hobgoblin | Kalashtar | Shifter | Warforged |
Other Races: Armand | Asherati | Bhuka | Doppelganger | Dragon | Gnoll | Kobold | Lizardfolk | Medusa | Sahuagin | Shulassakar | Thri-kreen | Yuan-Ti |
Outsiders: Angel | Archon | Daelkyr | Demon | Devil | Elemental | Genie | Githyanki | Githzerai | Inevitable | Mephit | Quori | Slaad |