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A Few Good Gnolls was the eighth adventure released for the Blackwheel Company Faction Adventure to be run as part of the Xen'drik Expeditions campaign.

Synopsis[]

Introduction[]

The adventure opens with the PCs relaxing at a tavern on The Glory Road. From outside, a massive explosion is heard. Rushing outside, they are met with Quartermaster Gridd, who recognizes the building as an undercover Arclight skunkworks building. Without waiting for orders, he presses the PCs into service, giving them control of an airship and ordering them to investigate while he goes through the chain of command.

Part One[]

Inside Job: The PCs investigate the site of the Arclight lab; they discover some evidence suggesting that the Arclight members here were working on the Ek Tlelwot armageddon device. They They find that the two pieces of the device previously held by Blackwheel are missing. More distressing, it's clear from the evidence that the bombing was prepared methodically, with the bombs placed inside the building.

Dragonmarked Involvement: During their investigation, a dragonmarked warlock arrives on the scene to ensure no evidence remained after the blast. Though she retreats as quickly as possible, she inadvertently provides additional clues to the crime. The PCs are able to piece a trail together leading them to a nearby Cabal safehouse, from which the operation was conducted.

Cabal Safehouse: The PCs find a Cabal safehouse practically across the square from the covert Arclight laboratory. A quick casing of the joint reveals that the number of Cabalists in the safehouse would quickly outnumber them if they use the "gnoll" approach. Luckily for them, the Cabalists are preparing to flee the scene, and are disorganized, so several other options are available to them. Once inside, the PCs discover evidence clearly implicating General Mach Ogdin; General Tubald d'Cannith is implicated, as well.

The Old Dwarf: With their trail run dry, the PCs must return to The Glory Road and report. With evidence implicating individuals as high in the chain of command as General Ogdin, the PCs' best option is to present to Mace himself. He gives them orders to steal an airship from The Glory Road and pilot to Ek Tlelwot to stop the Cabalists' plan to set off the Ek Tlelwot device.

Part Two[]

Back to Ek Tlelwot: The PCs arrive in Ek Tlelwot and find the entrance to the Temple of End Days, where the Cabalists, along with a contingent of Blackwheel guards, have started the ritual to bring about armageddon.

Exploring the Temple of End Days: Although the Cabalists have been through the temple, they could not disable all of its traps. The PCs must navigate several environmental hazards and ancient foes to proceed deeper into the temple.

End Days: The PCs reach the final chamber of the temple and interrupt the Cabalists' ceremony—they must stop the ceremony from concluding before he Ek Tlelwot device's power is unleashed.

Appendix[]

Connections[]

Eberron Adventures
3rd edition The Forgotten ForgeShadows of the Last WarWhispers of the Vampire's BladeGrasp of the Emerald ClawVoyage of the Golden DragonJungle SecretsQueen with Burning EyesSteel ShadowsFallen AngelCrypt of Crimson StarsTemple of the Scorpion GodPit of the Fire LordMurder in OakbridgeChimes at MidnightTensions RisingRiding the RailThe Aundairian JobQuoth the RavenHell's HeartCity of Blood
Adapted Adventures: Red Hand of DoomExpedition to Castle RavenloftExpedition to the Demonweb Pits‎The Shattered Gates of SlaughtergardeThe Kopru Ruins‎Legend of the Silver Skeleton‎The Whispering CairnThe Three Faces of EvilEncounter at Blackwall KeepThe Hall of Harsh ReflectionsThe Champion's BeltA Gathering of WindsThe Spire of Long ShadowsThe Prince of RedhandThe Library of Last ResortKings of the RiftInto the Wormcrawl FissureDawn of a New AgeThere is No HonorThe Bullywug GambitThe Sea Wyvern's WakeHere There Be Monsters
Mark of Heroes Reflections of the MultiversePirate's Bounty and the Isle of FireNo TicketFinding the WayGambit at DreadholdBlind Man's HuntThe Delirium StoneFreely GivenMote in the Eye of ChaosDesolate EndeavorThe Graywall IncidentEscape from Grea TowerDeep Woods, Dark HeartHouse of MadnessPrice of ProtectionDeath in DarguunFallen of SharnThe Unexpected GateTo Spurn the Churning Discord
Xen'drik Expeditions The Journey Begins: Well of WoeBreaching Thelanis Wall: Well of WoeThe Flame Beneath the Well: Well of WoeMere of Shattered SoulsCairn of Stone HeartsSands of Fate and FortuneShargon's RageTaming the HydraNightfall on SorrowduskThe Dead of NightEndgame
Blackwheel Company Faction Adventure Principal of the MatterPrice of ProgressMarked ManThe Trouble with PiratesTarnished ReputationNone Left BehindTest of MettleA Few Good GnollsA Plague Upon Your HousesPariahWhen in Doubt, ChargeThe Twentieth Lash
Cabal of Shadows Faction Adventure The Sahuagin StoneShadows Over StormreachKhyber's ChildrenFire in the Heart of MadnessNight of ShadowsWhat Rough BeastWhispers Behind the DoorRacing MidnightThe Darkest HeartThirst For Blood and StoneWith His Dying BreathDark Portents
Covenant of Light Faction Adventure Divine InspirationCrisis of FaithThe Good Die YoungBrave SoldiersThings Fall ApartPrice of VirtueDark FugitiveNoble SavagesChoir of AngelsFate, InterruptedGreater the FallTo Live Among You
Crimson Codex Faction Adventure Prophecy's Unwitting ServantForbidden KnowledgeNative IntelligenceTomb of TomesThe Korranberg AffairTurn of the PageA Costly TruthIf At FirstStormrider Slept HereChamber MadeA Shattered Mind's MazeThe End of the Viper's Tail
D&D Open Championship Shards of EberronCrown of Winter FlameTomb of Eternity
4th edition The Mark of ProphecyKhyber's HarvestSeekers of the Ashen CrownKeep on the ShadowfellHeart of the Forbidden ForgeHaruuc's Tomb: A Novel AdventureThe Maze of Shattered SoulsDead for a SpellDark Lantern
5th edition Around Khorvaire in Fifty DaysForgotten RelicsFallen ColossusMurder on the HalcyonRace Through Q'barraSkybridge SkirmishVecna: Eve of Ruin
Adapted Adventures: Against the GiantsBetween Tangled Roots‎Danger at Dunwater‎Dead in ThayGold for Fools and Princes‎In the Mists of ManivarshaIsle of the Abbey‎‎Princes of the ApocalypseSalted LegacyTammeraut's FateThe Fiend of Hollow Mine‎‎The Forge of Fury‎The Hidden Shrine of Tamoachan‎The Sinister Secret of Saltmarsh‎‎The StyesThe Sunless Citadel‎Tomb of AnnihilationTomb of HorrorsWhite Plume Mountain
Embers of the Last War What's Past is PrologueMurder in SkywayBoromar BallThe Cannith CodeJack of DaggersAgainst the LightningA Holy VisitBlades of TerrorThe Kundarak JobSearching for SecretsThe Killing BladeSecrets Below
Oracle of War The Night LandVoice in the MachineWhere the Dead WaitThe Third ProtocolA Century of AshesThe Last WordSong of the SkyParliament of GearsLord BucketJudgment of IronMy Undying HeartThe Waiting GameStonefireFrom DustDream EaterThe Dragon BelowThe Final TributeScales of WarBack to the MudOld ScoresThe Iron TitanRolling ThunderThe Rising CityThe Last WarHundred-Shard StashOff the RailsSpirit TrainServants of the PastCold Spell in the FrostfellJourney to Salvation
Keith Baker Adventures Curtain Call: A Sharn AdventureTrust No OneMagic Sword: An Eberron Story Seed
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